Virtually all of the standard OpenGL and GLUT calls are available: There are several hundred of them which are well documented elsewhere, so I won't document them here. (If anyone wants to volunteer to write up Muq docs for them, that would be great!) See the "Blue Book" (OpenGL Reference Manual) and "Green Book" (OpenGL Programming for the X Window System, Mark J Kilgard).
Documented here are some additional functions not in the OpenGL API. They don't actually do graphics in the sense of drawing anything, but they were invented by graphics programmers and are mostly used in graphics contexts.
Go to the first, previous, next, last section, table of contents.